The aptly named Knights in the Nightmare-just what every fan of ludicrously complex-layered games has dreamt of. This frolicking fiasco, released for the Nintendo DS, uses a stylus cursor as the main character, but it is a tactical RPG with shooter elements and several different, separate aspects to battle that modify how things occur.
Apparently, your cursor “wisp” must hover over a character to allow them to act. However, that same cursor exists on a layer of game play above the battlefield and will be assaulted by various objects and energy bullets, meaning you must navigate it skillfully while attempting to use your units. Treasure also pops out of defeated monsters and can be collected by the wisp before it flies off the screen. On top of that, there’s a gauge you can flip with the cursor that switches the game between “law” and “chaos” modes, which has several different effects, including changes to your knights’ attacks. You are also able to equip the knights with special weapons by dragging them across the screen. And, as if this weren’t enough already, defeating enemies places them in a matrix which you will want to fill skillfully (by spawning more enemies in a slot-machine mini game) in order to get the most treasure out of each battle as well as actually win. With six different classes, each with its own unique abilities (such as the archer class working relevant to the size of an enemy), and plenty of strange special effects, the game is easily one of the most complex I think I’ve ever seen. Oh-and instead of dying when the wisp is hit, you lose time, which eventually advances you to the next matrix slot. I guess a one-hit KO would have been no fun in a situation like this.