Sam Fisher is at it again. I remember playing the first Splinter Cell on my Xbox way back in high school (2002) and thought that the game’s concept was very well done. The graphics were amazing, not to mention the lighting was phenomenal. I don’t remember much about the game’s story line though I remember being hooked into the style of gameplay. Then they released Pandora Tomorrow in 2004 and Chaos Theory in 2005. I remember playing segments of Pandora Tomorrow on PC but don’t think I ever finish the game. Same thing with Chaos Theory. Since then they released Essentials, which was released for the PSP and then Double Agent for the Wii, 360, and PS3. I actually played Double Agent on the Wii and thought they did a fairly decent job at incorporating the Wii remote. Now Ubisoft is gearing for the release of Splinter Cell Conviction on April 13.
The new iteration looks like it will be another great game done by Ubisoft. The game caught me by surprise the other day when I found their latest development video. Take a look at it at the end of the post. One of their key features in this game is using the environment to display mission objectives and information. While you are sneaking around, an objective will look like its being projected on a nearby wall. Same with mission vital information. This seems to be very interesting way to drop in game menus to give it a better gameplay flow…
Be sure to check out the video after the break.